Gaming music generator
A loopable game and stream soundtrack you can generate here on your choice of model, ElevenLabs or Google Lyria.
Starter prompt
Loopable game background music, ~120 BPM in D minor, driving electronic synth arpeggios, pulsing bass, light electronic percussion, evolving but repetitive enough to sit under gameplay, energetic without peaking, seamless loop with no abrupt ending, adventurous and focused, instrumental.
Generate it here
Start from a preset
One click fills the builder, then tweak anything.
A sentence is plenty — the controls below fill in the detail.
Pick any that fit.
The sounds you want to hear.
Best honoured by structure-aware models like Lyria.
Loopable game background music, ~120 BPM in D minor, driving electronic synth arpeggios, pulsing bass, light electronic percussion, evolving but repetitive enough to sit under gameplay, energetic without peaking, seamless loop with no abrupt ending, adventurous and focused, instrumental. around 110 BPM.
Exactly what gets sent to the model.
Choose your model
Generate on licensed, commercial-cleared models, pick the one that fits.
…
Music for games and streams has to hold up under repetition. A player might hear the same loop for an hour, so it needs enough movement to stay alive but not so much that it grabs attention away from the action. The trick is a track that breathes and evolves while staying out of the foreground, and that loops without an obvious seam.
The prompt below is tuned for exactly that balance. Generate it here on your choice of model, then layer or chain a couple of variations to cover longer sessions without the loop becoming obvious.
What makes a good gaming-music prompt
Ask for it to be 'loopable' with 'no abrupt ending' so it cycles cleanly under play. Request something 'evolving but repetitive enough to sit under gameplay', you want subtle change, not a dramatic arc that distracts. Pin a steady tempo and a clear mood that matches the scene, and keep the energy below its peak so it supports the action rather than competing with it.
Matching the music to the scene
For menus and hubs, ask for 'calm, ambient, slow'. For combat or boss fights, push to 'intense, fast, percussive, high stakes'. For exploration, try 'adventurous, wide, cinematic'. The same loopable, non-intrusive instructions carry across all of them, only the energy and palette change.
Start from a soundtrack you like
If a game's score sets the tone you're after, reverse a clip of it first. The tool detects the tempo and key and infers the mood and instrumentation, giving you a prompt anchored to that reference. Edit it to your scene, then generate a set of matching loops for different parts of the game.
Frequently asked questions
- Is this free?
- The prompt and editing tools are free; generating a full track here runs on credits, on licensed, commercially cleared models.
- How do I make the music loop seamlessly?
- Ask for a 'seamless loop with no abrupt ending' in the prompt, keep the arrangement steady rather than building to a climax, and trim on a bar boundary. Generating a few variations to alternate between also hides the loop point.
- Can I use the music commercially?
- Yes, we generate on licensed, commercial-cleared models (ElevenLabs, Google Lyria), so soundtracks for a released game or a monetised stream are cleared for commercial use.